Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — looking through the debugger


We may not have had any bugs in this game, but there is usually a point in making games where the debugger might provide some useful information.

  1. 1. Open the Project tab of the ribbon at the top and click on Debug all to start debugging for our game. This will provide the following (or similar) warning messages. These can be ignored as they simply state that a condition refers to an empty value. Click on OK to skip these.

  2. 2. Our game is now playing, and we have a Runtime Debugger screen to view our different objects and values, as in the following screenshot:

  3. 3. By expanding and clicking on items on the left, values can be read off the right side of the screen. Values on the right side of the screen can also be right-clicked to bring up an option to put them on the Watch screen, where they can be quickly viewed without clicking through the left menu to find them again.

  4. 4. Finally, the Log screen will show all previous pop ups given by the...