Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — creating an INI file


We'll create an INI file using Notepad to understand how they work. In doing so, we'll also make a test level we can load later in BounceBall.

  1. 1. Open up Notepad (normally found in Start | All Programs | Accessories) and then use File | Save As….

  2. 2. Navigate to the folder where BounceBall is saved, and enter the File name of Levels.INI and set the Save as type to All Files. Click on Save:

  3. 3. Now we can begin entering the level details. Type the text [Game] on the first line as the group and then press Enter.

  4. 4. Next, type NumCustomLevels=1 and move down a line again.

  5. 5. We can then add data for the first level. Write the text [CustomLevel1] and press Enter.

  6. 6. We are now defining the values of the level. Fill the first line of the level with the text Background=Back3.png and move to the next line.

  7. 7. Use this next line to set the number of pegs to be created for the level. Enter the line NumPegs=12.

  8. 8. Now we can fill in the X and Y positions of objects...