Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — creating the objects


We will now create the objects for our level editor. This will be similar to the objects we've made in our BounceBall game, but will also include the Graphical User Interface (GUI) objects for easy map editing.

  1. 1. Before making the editor, calculate the corners of where pegs and portals can be placed in your level editor. This can be done by taking a peg in the BounceBall project and moving it to the top-left and bottom-right corners of the target play area and recording its X and Y position. In this book, the smallest peg X and Y values allowed will be 34,170, and the largest will be 714, 476.

  2. 2. Start a new Construct Classic project and set its application name to BounceBall Level Editor. Save this as Editor.cap in your project folder.

  3. 3. Rename the starting layout to Editor and its event sheet to Editor events.

  4. 4. On this layout, create 4 layers: EditorHUD, EditorObjects, Objects, and Background, with EditorHUD being topmost.

  5. 5. Next, create three...