Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — loading and saving levels with events


Now we are going to add the events into our editor to load and save levels to INI files.

  1. 1. Now we can switch over to the Event Sheet Editor to start the events for our editor. Start by creating a Start of layout event to set the INI file to AppPath & "Levels.ini".

  2. 2. Following that, create a sub-event for this to check if the global variable CurrentLevel is Less or equal to LevelINI.ItemValue("Game", "NumCustomLevels").

  3. 3. Create the action Call function of the Function object to call "LoadLevel", a function we'll be using to load the level objects and background.

  4. 4. Next, create a new event with the MouseKeyboard condition Mouse is over object? to check if the mouse is overlapping the EditRegion object.

  5. 5. For this event, create the action Set visible for the EditRegion object to make it Invisible.

  6. 6. Next, add the System action Set group enabled to set the group "Level Objects" to enabled. We'll use this group later to handle the...