Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — creating player characters and conveyor belt objects


Now we can create our player character objects and also add moving and static conveyor belts into our level.

  1. 1. We are now ready to create our player objects. Start by inserting a Sprite and paste the standing image of the player character legs into it. Have an image point named 1 at the red spot that we drew earlier, and then place the hotspot at the bottom-middle point of the image (num-pad 2) as shown in the following image:

  2. 2. Name this sprite P1Legs, and for its Default animation, set the animation Tag to Stopped before checking the Auto Mirror checkbox in the main Appearance settings of the object.

  3. 3. Next, give it the platform behavior with the settings shown as follows:

  4. 4. Next, scroll down to the Angle properties box and check the Auto mirror checkbox.

  5. 5. Now we are ready to add the object to a family. Scroll up to the Groups sub-group Families and click on Add to bring up the Construct: New Family screen. Note...