Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — creating parallax scrolling


Luckily for us, Construct Classic makes parallax very easy with the scrolling rate values of each layer. Previously, we set these to 0% to stop scrolling completely for HUD layers, but now we can use it to add depth to our levels.

  1. 1. Change the Scroll X Rate and Scroll Y Rate values of the Foreground and BackScenery layers to 120%, 120% and 80%, 80% respectively.

  2. 2. On the Foreground layer, create a Sprite called StraightChain and paste in our vertical chain sprite. Size this up large and set its Collisions mode to None before placing a few copies of it along the map.

  3. 3. Create a similar Sprite named Hook with our hook sprite pasted into it at the ends of some of the chains.

  4. 4. Add a few more of these chain objects to the layers FrontScenery and BackScenery along the level. Remember that when the player sees them, they will be slightly offset to how they look in the Layout Editor.

  5. 5. Next, use the horizontal chain image to create the sprite HangingChain...