Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — explosion flashes


We have a grenade that explodes, but produces no flash. So let's add this in now.

  1. 1. In the Layout Editor view, create a layer called Effects and place it just behind the HUD layer.

  2. 2. Add a Sprite with the name GrenadeExplosion and a more solid circle version of the Light object image (a quick way of doing this is to paste the sprite in multiple times; each time decreases the opacity).

  3. 3. Set the hotspot of the Sprite to its mid-point (numpad 5).

  4. 4. Set the Opacity value to 40% and Filter to WebYellow, then give it the Timer behavior. The object should now look similar to the image in the following screenshot:

  5. 5. Switch over to the Event Sheet Editor view. In the event where the Grenade object explodes, add an action at the top of the list to spawn the GrenadeExplosion at the position of the Grenade object on the "Effects" layer.

  6. 6. Add an action to start the Timer behavior of the GrenadeExplosion object with the name "FlashTimeout" of length 100 and Destroy...