Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — adding some distortion


We are now ready to add in a small distortion effect to the explosion of our grenades. This will provide a nice visual for players and teach us the basics of using effects.

  1. 1. On the Effects layer, create a Sprite in the same way we created the GrenadeExplosion image, and then name it ExplosionDistort and size it to 32 by 32.

  2. 2. In the Effects group of the objects properties, click on Add and select the Distort Normal effect to add it to our object, as shown in the following screenshot. The object will now appear invisible, but magnify any objects it overlaps.

  3. 3. Now add another effect called Warp, and have the two set up to match the following screenshot:

  4. 4. Set both the GrenadeExplosion and ExplosionDistort objects to be destroyed on startup, and switch over to the Event Sheet Editor.

  5. 5. In the Grenades event group Always event, add actions to set the Height of ExplosionDistort by ExplosionDistort.Height + 24, and the Width to ExplosionDistort.Width...