Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

What we've learned


Things really sped up as we came to making our last game. Let's slow down to look at all the things we've learned throughout the book.

Chapter 1, the basics of the Construct Classic editor

We started our journey by learning our way around the Construct Classic editor. This let us move into the future topics quickly while also introducing us to the main game object type, the Sprite.

Chapter 2, our first game, MyPlatformer

After learning the basics of the editor, we were able to learn the skills necessary to make a simple starter game, MyPlatformer. This chapter taught us more about using sprites as game objects, as well as using Tiled Backgrounds to make up the levels. To make the game possible, we were then introduced to behaviors, private variables, textboxes, and finally we created events for the game.

Chapter 3, adding enemies and a lives system

This chapter taught us how to add a challenge to our game by guiding us through the creation of enemies and a lives system, to...