Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Tips and tricks


Construct Classic is a giant program, and we would not be able to cover every feature or use that we still have to learn. But now we'll take a quick look to see some other techniques that might prove useful in our future games.

For these examples, we'll be using graphics from the following image:

Custom collision masks

Sometimes, we will need to give our objects custom collision masks rather than using the built-in collision system. Luckily, Construct Classic makes this as easy as drawing our main sprites.

Start by adding in the ground block sprites with the Solid attribute. Then, add a sprite with the platform behavior. Notice how the sprite collides with the outer edges of the ground blocks when it should walk along the middle of their top plane.

We will now edit the collision mask for the blocks manually. If you're running Construct Classic on a Windows Vista or a Windows 7 computer, be sure to run it with the Run as administrator option (right-click on the icon to find...