Book Image

Processing 2: Creative Programming Cookbook

Book Image

Processing 2: Creative Programming Cookbook

Overview of this book

Processing is probably the best known creative coding environment that helps you bridge the gap between programming and art. It enables designers, artists, architects, students and many others to explore graphics programming and computational art in an easy way, thus helping you boost your creativity. "Processing 2: Creative Programming Cookbook" will guide you to explore and experience the open source Processing language and environment, helping you discover advanced features and exciting possibilities with this programming environment like never before. You'll learn the basics of 2D and 3D graphics programming, and then quickly move up to advanced topics such as audio and video visualization, computer vision, and much more with this comprehensive guide. Since its birth in 2001, Processing has grown a lot. What started out as a project by Ben Fry and Casey Reas has now become a widely used graphics programming language. Processing 2 has a lot of new and exciting features. This cookbook will guide you to explore the completely new and cool graphics engine and video library. Using the recipes in this cookbook, you will be able to build interactive art for desktop computers, Internet, and even Android devices! You don't even have to use a keyboard or mouse to interact with the art you make. The book's next-gen technologies will teach you how to design interactions with a webcam or a microphone! Isn't that amazing? "Processing 2: Creative Programming Cookbook" will guide you to explore the Processing language and environment using practical and useful recipes.
Table of Contents (18 chapters)
Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Saving images


The easiest way to share your work on the web is to upload images to Flickr or Facebook. You could take screenshots of your sketches and use those, but there are better ways to do this. Using the saveFrame() function, you can save the contents of your Processing sketch to your hard drive.

How to do it...

We'll use a basic sketch to show how saving images works. The following code will generate 1000 transparent white circles on a black background.

void setup()
{
  size( 640, 480 );
  smooth();
}
  
void draw()
{
  background( 0 );
  for ( int i = 0; i < 1000; i++ ) {
    fill( random( 255 ), 64 );
    stroke( 255, 128 );
    ellipse( random( width ), random( height ), 40, 40 );
  }
  
  if ( keyPressed ) {
    saveFrame("images/artwork-####.png");
  }
}

The saved image will look somewhat like the following image:

How it works...

Within the draw() function, we'll use the keyPressed system variable. The value of this variable is true if a key is pressed and false if no keys are...