Book Image

Processing 2: Creative Programming Cookbook

Book Image

Processing 2: Creative Programming Cookbook

Overview of this book

Processing is probably the best known creative coding environment that helps you bridge the gap between programming and art. It enables designers, artists, architects, students and many others to explore graphics programming and computational art in an easy way, thus helping you boost your creativity. "Processing 2: Creative Programming Cookbook" will guide you to explore and experience the open source Processing language and environment, helping you discover advanced features and exciting possibilities with this programming environment like never before. You'll learn the basics of 2D and 3D graphics programming, and then quickly move up to advanced topics such as audio and video visualization, computer vision, and much more with this comprehensive guide. Since its birth in 2001, Processing has grown a lot. What started out as a project by Ben Fry and Casey Reas has now become a widely used graphics programming language. Processing 2 has a lot of new and exciting features. This cookbook will guide you to explore the completely new and cool graphics engine and video library. Using the recipes in this cookbook, you will be able to build interactive art for desktop computers, Internet, and even Android devices! You don't even have to use a keyboard or mouse to interact with the art you make. The book's next-gen technologies will teach you how to design interactions with a webcam or a microphone! Isn't that amazing? "Processing 2: Creative Programming Cookbook" will guide you to explore the Processing language and environment using practical and useful recipes.
Table of Contents (18 chapters)
Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using live audio


In the Playing audio files recipe, you've learned how to play an audio file. This recipe will teach you how to use the microphone input from your computer. This is a great feature of the Minim library and is really easy to use. You can use this as a starting point to build an art installation that responds to sound.

How to do it...

The first thing you need to do is import the minim library, declare a Minim object and an AudioInput object.

import ddf.minim.*;
import ddf.minim.signals.*;
import ddf.minim.analysis.*;
import ddf.minim.effects.*;
  
Minim minim;
AudioInput in;

Inside the setup() function, we'll use the getLineIn() method from the Minim class to open the default line-in, on your computer.

void setup()
{
  size( 640, 480 );
  smooth();
    
  minim = new Minim( this );
    
  in = minim.getLineIn( Minim.STEREO, 512 );
  
  background( 0 );
}

Inside the draw() function, we'll use the bufferSize() method on the AudioInput object to visualize the incoming sound. We'll...