Book Image

Creating Games with cocos2d for iPhone 2

By : Paul Nygard
Book Image

Creating Games with cocos2d for iPhone 2

By: Paul Nygard

Overview of this book

Cocos2d for iPhone is a simple (but powerful) 2D framework that makes it easy to create games for the iPhone. There are thousands of games in the App Store already using cocos2d. Game development has never been this approachable and easy to get started. "Creating Games with cocos2d for iPhone 2" takes you through the entire process of designing and building nine complete games for the iPhone, iPod Touch, or iPad using cocos2d 2.0. The projects start simply and gradually increase in complexity, building on the lessons learned in previous chapters. Good design practices are emphasized throughout. From a simple match game to an endless runner, you will learn how to build a wide variety of game styles. You will learn how to implement animation, actions, create "artificial randomness", use the Box2D physics engine, create tile maps, and even use Bluetooth to play between two devices. "Creating games with cocos2d for iPhone 2" will take your game building skills to the next level.
Table of Contents (16 chapters)
Creating Games with cocos2d for iPhone 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


We have navigated the challenges of a mole thumping game, and survived intact. In this chapter we have covered a few interesting concepts. We learned how to use Z-ordering to trick the eye. We created persistent objects that can be reused (the moles). We have also worked with using instances of CCNode as containers for other objects for both the molehills and the moles. We have spent considerable time discussing actions and animations, both of which are core to a successful cocos2d game design.

In the next chapter, we will explore a snake game. From snakes eating mice to scaling difficulty levels, the chapter will cover some familiar ground and some new terrain.