Book Image

Creating Games with cocos2d for iPhone 2

By : Paul Nygard
Book Image

Creating Games with cocos2d for iPhone 2

By: Paul Nygard

Overview of this book

Cocos2d for iPhone is a simple (but powerful) 2D framework that makes it easy to create games for the iPhone. There are thousands of games in the App Store already using cocos2d. Game development has never been this approachable and easy to get started. "Creating Games with cocos2d for iPhone 2" takes you through the entire process of designing and building nine complete games for the iPhone, iPod Touch, or iPad using cocos2d 2.0. The projects start simply and gradually increase in complexity, building on the lessons learned in previous chapters. Good design practices are emphasized throughout. From a simple match game to an endless runner, you will learn how to build a wide variety of game styles. You will learn how to implement animation, actions, create "artificial randomness", use the Box2D physics engine, create tile maps, and even use Bluetooth to play between two devices. "Creating games with cocos2d for iPhone 2" will take your game building skills to the next level.
Table of Contents (16 chapters)
Creating Games with cocos2d for iPhone 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

The project is…


In this chapter we will discuss the classic brick breaking game. Dating back to the early days of Atari, this game is a wonderful way to start exploring physics engines, because there aren't too many objects moving at the same time. If you are not familiar with this game, it is fairly easy to explain. The player controls a paddle at the bottom of the screen that can move side-to-side. The top portion of the screen has a number of bricks in fixed positions. There is a small ball bouncing around, and the player's job is to break all of the bricks without letting the ball past the paddle. Of course, the ball bounces around everywhere, so there are actually quite a lot of physics-based calculations needed to make it work.

Let's take a look at the final game: