Book Image

Creating Games with cocos2d for iPhone 2

By : Paul Nygard
Book Image

Creating Games with cocos2d for iPhone 2

By: Paul Nygard

Overview of this book

Cocos2d for iPhone is a simple (but powerful) 2D framework that makes it easy to create games for the iPhone. There are thousands of games in the App Store already using cocos2d. Game development has never been this approachable and easy to get started. "Creating Games with cocos2d for iPhone 2" takes you through the entire process of designing and building nine complete games for the iPhone, iPod Touch, or iPad using cocos2d 2.0. The projects start simply and gradually increase in complexity, building on the lessons learned in previous chapters. Good design practices are emphasized throughout. From a simple match game to an endless runner, you will learn how to build a wide variety of game styles. You will learn how to implement animation, actions, create "artificial randomness", use the Box2D physics engine, create tile maps, and even use Bluetooth to play between two devices. "Creating games with cocos2d for iPhone 2" will take your game building skills to the next level.
Table of Contents (16 chapters)
Creating Games with cocos2d for iPhone 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Box2D – a primer


Before we can even begin to think about our project, we need to review the basics of Box2D. There is a lot of depth to the Box2D engine, and we will only be scratching the surface in this book. This section aims to give an overview of the parts of the engine that we will need to interact with for this game.

Box2D – what is it?

To quote the manual, "Box2D is a 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the game world more interactive." That's a pretty straightforward description of what Box2D is, except for the "rigid body" term. What does that mean? Rigid body means that Box2D is built to simulate hard objects such as balls, walls, stone, metal, and so on. Box2D was not built to simulate "soft body" objects such as pillows, jelly, and so on.

We will briefly go through the basic terms of the Box2D environment here, and we will deal with everything in more detail when we build the game. The...