Book Image

Creating Games with cocos2d for iPhone 2

By : Paul Nygard
Book Image

Creating Games with cocos2d for iPhone 2

By: Paul Nygard

Overview of this book

Cocos2d for iPhone is a simple (but powerful) 2D framework that makes it easy to create games for the iPhone. There are thousands of games in the App Store already using cocos2d. Game development has never been this approachable and easy to get started. "Creating Games with cocos2d for iPhone 2" takes you through the entire process of designing and building nine complete games for the iPhone, iPod Touch, or iPad using cocos2d 2.0. The projects start simply and gradually increase in complexity, building on the lessons learned in previous chapters. Good design practices are emphasized throughout. From a simple match game to an endless runner, you will learn how to build a wide variety of game styles. You will learn how to implement animation, actions, create "artificial randomness", use the Box2D physics engine, create tile maps, and even use Bluetooth to play between two devices. "Creating games with cocos2d for iPhone 2" will take your game building skills to the next level.
Table of Contents (16 chapters)
Creating Games with cocos2d for iPhone 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

The game is…


In this chapter, we will be making a tribute to the "Light Cycles of TRON" game from the golden era of arcades. Each player has a bike driven in an enclosed game field. The bike has a fixed speed, and can only turn at right angles. The bike leaves a wall as a trail behind it. It is fatal to run into the walls created by the bikes. It is also fatal to run into the outside walls. To put our own spin on the game, our "bikes" will be light bulbs, each with their own "glow" of the appropriate color.

This is a two-player only game. Two players can play on the same iPad (positioned at opposite ends), or via a Bluetooth connection between two iPads. The game will be fully playable between Retina and non-Retina iPads at the same time.

Our finished game will look like the following screenshot: