Book Image

Creating Games with cocos2d for iPhone 2

By : Paul Nygard
Book Image

Creating Games with cocos2d for iPhone 2

By: Paul Nygard

Overview of this book

Cocos2d for iPhone is a simple (but powerful) 2D framework that makes it easy to create games for the iPhone. There are thousands of games in the App Store already using cocos2d. Game development has never been this approachable and easy to get started. "Creating Games with cocos2d for iPhone 2" takes you through the entire process of designing and building nine complete games for the iPhone, iPod Touch, or iPad using cocos2d 2.0. The projects start simply and gradually increase in complexity, building on the lessons learned in previous chapters. Good design practices are emphasized throughout. From a simple match game to an endless runner, you will learn how to build a wide variety of game styles. You will learn how to implement animation, actions, create "artificial randomness", use the Box2D physics engine, create tile maps, and even use Bluetooth to play between two devices. "Creating games with cocos2d for iPhone 2" will take your game building skills to the next level.
Table of Contents (16 chapters)
Creating Games with cocos2d for iPhone 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

The game is…


Our game in this chapter is an old-school, top-down pool game. While our goal is to have suitably realistic movements, our emphasis will be on a fun arcade-style game. The main reason for this is it is impossible to accurately simulate the physics of a physical pool table without using a full 3D environment. Since we are working in 2D, we will not have features such as backspin, putting "English" on the ball, and so forth. We will also be using "bar room" variations on the games we implement. We have made this choice because there are literally hundreds of variations of each established game, so we are opting for "more fun" rather than "official rules". The game will be a pass-and-play two player game.