Book Image

Creating Games with cocos2d for iPhone 2

By : Paul Nygard
Book Image

Creating Games with cocos2d for iPhone 2

By: Paul Nygard

Overview of this book

Cocos2d for iPhone is a simple (but powerful) 2D framework that makes it easy to create games for the iPhone. There are thousands of games in the App Store already using cocos2d. Game development has never been this approachable and easy to get started. "Creating Games with cocos2d for iPhone 2" takes you through the entire process of designing and building nine complete games for the iPhone, iPod Touch, or iPad using cocos2d 2.0. The projects start simply and gradually increase in complexity, building on the lessons learned in previous chapters. Good design practices are emphasized throughout. From a simple match game to an endless runner, you will learn how to build a wide variety of game styles. You will learn how to implement animation, actions, create "artificial randomness", use the Box2D physics engine, create tile maps, and even use Bluetooth to play between two devices. "Creating games with cocos2d for iPhone 2" will take your game building skills to the next level.
Table of Contents (16 chapters)
Creating Games with cocos2d for iPhone 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Tiled – a primer


Tiled is an open source tile map editor available at http://mapeditor.org. It is available for Mac, Windows, and Linux. As Tiled is an open source program, you can also download the source code if you want to see what is "under the hood". We are using Tiled version 0.8.1, which is the current version at the same time writing.

When you first load Tiled, you will create a new map. Go to File | New from the menu. In the New Map dialog box, configure your map like this:

For our game, we will be building our map using non-Retina assets and will later "fake" a Retina sizing. Normally, you would be building the Retina version first, and then "shrink" the map for the non-Retina version. The same techniques work both ways, so we will leave it to you to decide. Anyway, most of these settings are self-explanatory, except perhaps the "Orientation". Orthogonal is a term most people are not familiar with. Basically, it means normal square grid, aligned to the x and y axes.

You will now...