Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By : Kurt Jaegers
Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By: Kurt Jaegers

Overview of this book

Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

System requirements


In order to develop games using XNA Game Studio, you will need a computer capable of running both Visual Studio 2010 and the XNA Framework extensions. The general requirements are as follows:

Component

Minimum requirements

Notes

Operating System

Windows Vista SP2

or

Windows 7 (except Starter Edition)

Windows XP is not supported.

Graphics Card

Shader Model 1.1 support

DirectX 9.0 support

Microsoft recommends Shader Model 2.0 support as it is required for many of the XNA Starter Kits and code samples. The projects in this book also require Shader Model 2.0 support.

Development Platform

Visual Studio 2010

or

Visual Studio 2010 Express

Visual Studio 2010 Express is installed along with the XNA Framework.

Optional

Windows Phone

Windows Phone Development Tools, DirectX 10 or later, compatible video card

The Windows Phone SDK includes a Windows Phone emulator for testing.

Xbox Live

Xbox Live Silver membershipXNA Creator's Club Premium membership

Xbox Live Silver is free. The XNA Creator's Club Premium membership costs $49 for 4 months or $99 for 1 year.