Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By : Kurt Jaegers
Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By: Kurt Jaegers

Overview of this book

Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – creating an XNA project


To create an XNA project, perform the following steps:

  1. 1. In the Visual Studio window, open the File menu and select New Project....

  2. 2. Under Project Type, make sure C# is selected as the language and that the XNA Game Studio 4.0 category is selected.

  3. 3. Under Templates, select Windows Game (4.0).

  4. 4. Name the project Speller (this will automatically update the Solution Name).

  5. 5. Click on OK.

The Speller game's Game1.cs file, when opened in Visual Studio, would look like the following screenshot:

What just happened?

We now have the skeleton of a project upon which we can build the Speller game. Each of the major XNA methods is declared, usually with no additional code except the execution of the method's base. We will examine each area of the XNA game template as we create the pieces necessary for Speller.