Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By : Kurt Jaegers
Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By: Kurt Jaegers

Overview of this book

Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – enemy shots


To implement how the enemy flying saucer fires shots, perform the following:

  1. 1. Add the following fields to the MarsRunnerPlayScreen class:

    float enemyShotCooldown = 3.0f;
    float enemyShotTimer = 0.0f;
    int enemyShotChance = 2;
  2. 2. In the Update() method of the MarsRunnerPlayScreen class, determine if the enemy should fire a shot by adding the following code just after the playerShotTimer value has been incremented:

    if (enemy.IsOnScreen && !enemy.IsDestroyed)
    {
        if (enemyShotTimer < enemyShotCooldown)
        {
            enemyShotTimer += elapsed;
        }
        else
        {
            if (random.Next(0, 100) < enemyShotChance)
            {
                FireEnemyShot();
                enemyShotTimer = 0.0f;
            }
        }
    }
  3. 3. Add the FireEnemyShot() method to Helper Methods region of the MarsRunnerPlayScreen class as follows:

    private void FireEnemyShot()
    {
        shotManager.AddEnemyShot(enemy.Position);
    }
  4. 4. Execute the game. Enemies will now occasionally fire shots while flying...