1. Add a new class file called
GameOverScreen.cs
to the Screens folder of theMars Runner
project.2. Add the following
using
directives at the beginning of theGameOverScreen
class file:using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics;
3. Modify the
namespace
declaration for the class file by removing.Screens
from the end of the namespace. The namespace line should now read as follows:namespace Mars_Runner
4. Modify the declaration of the
GameOverScreen
class to inherit from theGameScreen
class. The new declaration line should read as follows:class GameOverScreen : GameScreen
5. Add fields to the
GameOverScreen
class as follows:#region Fields private float displayTimer = 8f; private float displayCounter = 0f; Texture2D blank; SpriteFont font; ContentManager content; #endregion
6. Override the
LoadContent()
method in theGameOverScreen
class as follows:#region Initialization public override void...
XNA 4 3D Game Development by Example: Beginner's Guide
By :
XNA 4 3D Game Development by Example: Beginner's Guide
By:
Overview of this book
Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Introduction to XNA
Cube Chaser – A Flat 3D World
Cube Chaser – It's A-Mazing!
Cube Chaser – Finding Your Way
Tank Battles – A War-torn Land
Tank Battles – The Big Guns
Tank Battles – Shooting Things
Tank Battles – Ending the War
Mars Runner
Mars Runner – Reaching the Finish Line
Customer Reviews