Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By : Kurt Jaegers
Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By: Kurt Jaegers

Overview of this book

Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Sound effects


Mars Runner is playable at this point, but like all of our games, so far it is completely silent. The audio queue provided by sound effects synced to the action in a game contributes greatly to the immersive feeling a player experiences. We can build an easy-to-use class to play sound effects that could be added to any of our games.

Note

Generating sound effects

There are numerous sound effect libraries on the Internet that offer downloadable effects, but rarely are the license terms for these libraries very clear on the permitted usages of the sounds, especially as many of them are compilations of sounds found elsewhere and not original creations. As with graphics resources, http://www.opengameart.org is a great source for music and sound effects with clearly specified licenses. Alternatively, you can generate or record your own sound effects. The sound effects included with the audio package for this chapter were all generated using the sfxr sound generator program, available...