Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By : Kurt Jaegers
Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By: Kurt Jaegers

Overview of this book

Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – building the SFXManager class


In order to build the SFXManager class, perform these steps:

  1. 1. Download the 7089_10_AUDIOPACK.zip file from the book's website and extract the contents to a temporary location.

  2. 2. Copy the Sounds folder from the audio pack to the clipboard.

  3. 3. In Visual Studio, select the content project in Solution Explorer, right-click and select Paste.

  4. 4. Create a new class file called SFXManager.cs in the Mars Runner project.

  5. 5. Add the using directive to the beginning of the SFXManager class file as follows:

    using Microsoft.Xna.Framework.Audio;
  6. 6. Modify the declaration of the SFXManager class to mark it as static. The declaration should now read as follows:

    static class SFXManager
  7. 7. Add a Dictionary object to the SFXManager class to store sound effects:

    #region Fields
    private static Dictionary<string, SoundEffect> soundEffects = 
        new Dictionary<string, SoundEffect>();
    #endregion
  8. 8. Add the AddEffect() method to the SFXManager class:

    #region Initialization...