Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By : Kurt Jaegers
Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By: Kurt Jaegers

Overview of this book

Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – playing sound effects


To add a sound effects manager to Mars Runner, perform the following steps:

  1. 1. Add a new using direction at the beginning of the MarsRunnerPlayScreen class to allow us to access the XNA Audio classes as follows:

    using Microsoft.Xna.Framework.Audio;
  2. 2. In the LoadContent() method of the MarsRunnerPlayScreen class, load the sound effects and add them to the sound effect manager's dictionary as follows:

    SFXManager.AddEffect(
        "Explosion", content.Load<SoundEffect>(@"Sounds\Explosion1"));
    SFXManager.AddEffect(
        "Jump", content.Load<SoundEffect>(@"Sounds\Jump"));
    SFXManager.AddEffect(
        "PlayerShot", content.Load<SoundEffect>(@"Sounds\Shot1"));
    SFXManager.AddEffect(
        "EnemyShot", content.Load<SoundEffect>(@"Sounds\Shot2"));
  3. 3. Inside the FirePlayerShot() method in the MarsRunnerPlayScreen class, call the SFXManager.Play() method just after resetting the playerShotTimer to 0.0f as follows:

    SFXManager.Play("PlayerShot");
  4. 4...