Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By : Kurt Jaegers
Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By: Kurt Jaegers

Overview of this book

Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – drawing the floor


  1. 1. Add the Draw region and the Draw() method to the Maze class:

    #region Draw
    public void Draw(Camera camera, BasicEffect effect)
    {
        effect.VertexColorEnabled = true;
        effect.World = Matrix.Identity;
        effect.View = camera.View;
        effect.Projection = camera.Projection;
    
        foreach (EffectPass pass in effect.CurrentTechnique.Passes)
        {
            pass.Apply();
            device.SetVertexBuffer(floorBuffer);
            device.DrawPrimitives(
                PrimitiveType.TriangleList, 
                0, 
                floorBuffer.VertexCount / 3);
        }
    }
    #endregion
  2. 2. In the CubeChaserGame class, add the following declarations to the declarations area of the class:

    Camera camera;
    Maze maze;
    BasicEffect effect;
  3. 3. In the Initialize() method of the CubeChaserGame class, initialize the camera, maze, and effect objects, placing this code before the call to b ase.Initialize():

    camera = new Camera(
        new Vector3(0.5f, 0.5f, 0.5f), 
        0, 
        GraphicsDevice.Viewport...