1. In the
Maze.cs
class file, add the following to theFields
region:private Random rand = new Random(); public MazeCell[,] MazeCells = new MazeCell[mazeWidth, mazeHeight];
2. In the
Maze
class constructor, add the following after the call toBuildFloor
Buffer()
:for (int x = 0; x < mazeWidth; x++) for (int z = 0; z < mazeHeight; z++) { MazeCells[x, z] = new MazeCell(); } GenerateMaze();
3. Add a new region to the
Maze
class:#region Maze Generation #endregion
4. Add the
GenerateMaze()
method to the Maze Generation region of theMaze
class:public void GenerateMaze() { for (int x = 0; x < mazeWidth; x++) for (int z = 0; z < mazeHeight; z++) { MazeCells[x, z].Walls[0] = true; MazeCells[x, z].Walls[1] = true; MazeCells[x, z].Walls[2] = true; MazeCells[x, z].Walls[3] = true; MazeCells[x, z].Visited = false; } MazeCells[0,0].Visited = true; EvaluateCell...
XNA 4 3D Game Development by Example: Beginner's Guide
By :
XNA 4 3D Game Development by Example: Beginner's Guide
By:
Overview of this book
Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Introduction to XNA
Cube Chaser – A Flat 3D World
Cube Chaser – It's A-Mazing!
Cube Chaser – Finding Your Way
Tank Battles – A War-torn Land
Tank Battles – The Big Guns
Tank Battles – Shooting Things
Tank Battles – Ending the War
Mars Runner
Mars Runner – Reaching the Finish Line
Customer Reviews