Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By : Kurt Jaegers
Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By: Kurt Jaegers

Overview of this book

Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – generating the Maze class


  1. 1. In the Maze.cs class file, add the following to the Fields region:

    private Random rand = new Random();
    public MazeCell[,] MazeCells = new MazeCell[mazeWidth, mazeHeight];
  2. 2. In the Maze class constructor, add the following after the call to BuildFloor Buffer():

    for (int x = 0; x < mazeWidth; x++)
        for (int z = 0; z < mazeHeight; z++)
        {
            MazeCells[x, z] = new MazeCell();
        }
    
    GenerateMaze();
  3. 3. Add a new region to the Maze class:

    #region Maze Generation
    #endregion
  4. 4. Add the GenerateMaze() method to the Maze Generation region of the Maze class:

    public void GenerateMaze()
    {
        for (int x = 0; x < mazeWidth; x++)
            for (int z = 0; z < mazeHeight; z++)
        {
            MazeCells[x, z].Walls[0] = true;
            MazeCells[x, z].Walls[1] = true;
            MazeCells[x, z].Walls[2] = true;
            MazeCells[x, z].Walls[3] = true;
            MazeCells[x, z].Visited = false;
        }
    
        MazeCells[0,0].Visited = true;
        EvaluateCell...