1. Add the following to the declarations area of the
Maze
class:VertexBuffer wallBuffer; Vector3[] wallPoints = new Vector3[8]; Color[] wallColors = new Color[4] { Color.Red, Color.Orange, Color.Red, Color.Orange };
2. Add the following code to the end of the constructor in the
Maze
class to initialize thew
allPoints
array and build the walls:wallPoints[0] = new Vector3(0, 1, 0); wallPoints[1] = new Vector3(0, 1, 1); wallPoints[2] = new Vector3(0, 0, 0); wallPoints[3] = new Vector3(0, 0, 1); wallPoints[4] = new Vector3(1, 1, 0); wallPoints[5] = new Vector3(1, 1, 1); wallPoints[6] = new Vector3(1, 0, 0); wallPoints[7] = new Vector3(1, 0, 1); BuildWallBuffer();
3. Add the
BuildWallBuffe
r()
method to theMaze
class as follows:#region Walls private void BuildWallBuffer() { List<VertexPositionColor> wallVertexList = new List<VertexPositionColor>(); for (int x = 0; x < mazeWidth; x++) { for (int z = 0; z < mazeHeight...
XNA 4 3D Game Development by Example: Beginner's Guide
By :
XNA 4 3D Game Development by Example: Beginner's Guide
By:
Overview of this book
Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Introduction to XNA
Cube Chaser – A Flat 3D World
Cube Chaser – It's A-Mazing!
Cube Chaser – Finding Your Way
Tank Battles – A War-torn Land
Tank Battles – The Big Guns
Tank Battles – Shooting Things
Tank Battles – Ending the War
Mars Runner
Mars Runner – Reaching the Finish Line
Customer Reviews