1. Add the
BuildBoundingBox()
method to theWalls
region of theMaze
class as follows:private BoundingBox BuildBoundingBox( int x, int z, int point1, int point2) { BoundingBox thisBox = new BoundingBox( wallPoints[point1], wallPoints[point2]); thisBox.Min.X += x; thisBox.Min.Z += z; thisBox.Max.X += x; thisBox.Max.Z += z; thisBox.Min.X -= 0.1f; thisBox.Min.Z -= 0.1f; thisBox.Max.X += 0.1f; thisBox.Max.Z += 0.1f; return thisBox; }
2. Add the
GetBoundsForCell()
method to theWalls
region of theMaze
class:public List<BoundingBox> GetBoundsForCell(int x, int z) { List<BoundingBox> boxes = new List<BoundingBox>(); if (MazeCells[x, z].Walls[0]) boxes.Add(BuildBoundingBox(x, z, 2, 4)); if (MazeCells[x, z].Walls[1]) boxes.Add(BuildBoundingBox(x, z, 6, 5)); if (MazeCells[x, z].Walls[2]) boxes.Add(BuildBoundingBox(x, z...
XNA 4 3D Game Development by Example: Beginner's Guide
By :
XNA 4 3D Game Development by Example: Beginner's Guide
By:
Overview of this book
Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Introduction to XNA
Cube Chaser – A Flat 3D World
Cube Chaser – It's A-Mazing!
Cube Chaser – Finding Your Way
Tank Battles – A War-torn Land
Tank Battles – The Big Guns
Tank Battles – Shooting Things
Tank Battles – Ending the War
Mars Runner
Mars Runner – Reaching the Finish Line
Customer Reviews