Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By : Kurt Jaegers
Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By: Kurt Jaegers

Overview of this book

Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Matrices – big scary math things?


You knew we could not avoid it forever, right? It is time to talk briefly about matrices and matrix math. Don't worry! It is not nearly as scary as it sounds at first.

A matrix is really nothing more than a grid of numbers. Mathematically, a matrix can have any number of rows and columns, but in XNA we use 4 by 4 matrices, meaning the matrix has four rows of four columns. Each of these columns contains a number. The XNA Matrix class defines these values as floats, and assigns them names of M11 through M44 (the first number being the row, the second being the column; so M23 is the second row, third column). We will also use 1 by 4 matrices, or matrices with one column and four rows. We have already used them, in fact, though you may not immediately recognize them as 1 by 4 matrices because of the way they are declared in our code. More on that in a moment.

We have used the identity matrix before, and it looks like this:

When we multiply two matrices together...