1. Add the following declaration to the
Fields
region of theCube
class:private const float collisionRadius = 0.25f;
2. Add a
Properties
region of theCube
class:#region Properties public BoundingSphere Bounds { get { return new BoundingSphere(location, collisionRadius); } } #endregion
3. In the
CubeChaserGame
class, add the following to the class declarations area to hold the player's current score:float lastScoreTime = 0f; int score = 0;
4. In the
Update()
method of theCubeChaserGame
class, add the following code right before the call tocube.Update()
:if (cube.Bounds.Contains(camera.Position) == ContainmentType.Contains) { cube.PositionCube(camera.Position, 5f); float thisTime = (float)gameTime.TotalGameTime.TotalSeconds; float scoreTime = thisTime - lastScoreTime; score += 1000; if (scoreTime < 120) { score += (120 - (int)scoreTime) * 100; } lastScoreTime = thisTime; }
5. In the
Draw...
XNA 4 3D Game Development by Example: Beginner's Guide
By :
XNA 4 3D Game Development by Example: Beginner's Guide
By:
Overview of this book
Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Introduction to XNA
Cube Chaser – A Flat 3D World
Cube Chaser – It's A-Mazing!
Cube Chaser – Finding Your Way
Tank Battles – A War-torn Land
Tank Battles – The Big Guns
Tank Battles – Shooting Things
Tank Battles – Ending the War
Mars Runner
Mars Runner – Reaching the Finish Line
Customer Reviews