Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By : Kurt Jaegers
Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By: Kurt Jaegers

Overview of this book

Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – catching the cube


  1. 1. Add the following declaration to the Fields region of the Cube class:

    private const float collisionRadius = 0.25f;
  2. 2. Add a Properties region of the Cube class:

    #region Properties
    public BoundingSphere Bounds
    {
        get
        {
            return new BoundingSphere(location, collisionRadius);
        }
    }
    #endregion
  3. 3. In the CubeChaserGame class, add the following to the class declarations area to hold the player's current score:

    float lastScoreTime = 0f;
    int score = 0;
  4. 4. In the Update() method of the CubeChaserGame class, add the following code right before the call to cube.Update():

    if (cube.Bounds.Contains(camera.Position) == 
        ContainmentType.Contains)
    {
        cube.PositionCube(camera.Position, 5f);
        float thisTime = (float)gameTime.TotalGameTime.TotalSeconds;
        float scoreTime = thisTime - lastScoreTime;
        score += 1000;
        if (scoreTime < 120)
        {
            score += (120 - (int)scoreTime) * 100;
        }
        lastScoreTime = thisTime;
    }
  5. 5. In the Draw...