Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By : Kurt Jaegers
Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By: Kurt Jaegers

Overview of this book

Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – the ArcBallCamera class – part 1


  1. 1. Add a new class to the Tank Battles project by right-clicking on the project in Solution Explorer and selecting Add | Class....

  2. 2. Ensure that Visual C# | Code is selected under Installed Templates and select the Class template.

  3. 3. Enter ArcBallCamera.cs as the name of the class file.

  4. 4. Add the following using directive to the top of the ArcBallCamera.c s file:

    using Microsoft.Xna.Framework;
  5. 5. Add the following fields to the ArcBallCamera class:

    #region Fields
    private Vector3 cameraPosition = Vector3.Zero;
    private Vector3 targetPosition = Vector3.Zero;
    
    private float elevation;
    private float rotation;
    
    private float minDistance;
    private float maxDistance;
    private float viewDistance = 12f;
    
    private Vector3 baseCameraReference = new Vector3(0, 0, 1);
    private bool needViewResync = true;
    
    private Matrix cachedViewMatrix;
    #endregion
  6. 6. Add the following properties to the ArcBallCamera class:

    #region Properties
    public Matrix Projection { get; private...