Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By : Kurt Jaegers
Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By: Kurt Jaegers

Overview of this book

Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – adding the tank model


We can add the tank model to our project by following these steps:

  1. 1. Download the 7089_06_GRAPHICSPACK.ZIP file from the book's website and extract the contents to a temporary folder.

  2. 2. Select the .fbx file and the two .tga files from the archive and copy them to the Windows clipboard.

  3. 3. Switch to Visual Studio and expand the Tank BattlesContent (Content) project.

  4. 4. Right-click on the Models folder and select Paste to copy the files on the clipboard into the folder.

  5. 5. Right-click on engine_diff_tex.tga inside the Models folder and select Exclude From Project.

  6. 6. Right click on turret_alt_diff_tex.tga inside the Models folder and select Exclude From Project.

What just happened?

Adding a model to our game is like adding any other type of content, though there are a couple of pitfalls to watch out for.

Our model includes two image files (the .tga files – an image format commonly associated with 3D graphics files because the format is not encumbered by...