Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By : Kurt Jaegers
Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By: Kurt Jaegers

Overview of this book

Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – creating the UIWidget class


In order to build a base class for all of the game controls, perform the following steps:

  1. 1. Download the 7089_07_GRAPHICSPACK.ZIP file from the book's companion website and extract its contents to a temporary folder.

  2. 2. Select the two .png files (button_50px.png and Explosion.png) from the graphics package and copy them to the Windows clipboard.

  3. 3. In Visual Studio, right-click on the Textures folder in the TankBattlesContent (Content) project and select Paste to add the textures to your game.

  4. 4. Back in the temporary folder, select the Sphere.x file and the Sphere folder and copy them to the Windows clipboard.

  5. 5. Paste these items into the Models folder in Solution Explorer.

  6. 6. Right-click on the Sphere folder under Models in Solution Explorer and select Exclude from Project.

  7. 7. Add a new class file called UIWidget.cs to the TankBattlesGame project.

  8. 8. Add the following using declarations at the beginning of the UIWidget.cs file:

    using Microsoft.Xna...