Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By : Kurt Jaegers
Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By: Kurt Jaegers

Overview of this book

Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – creating buttons


The UIButton class for Tank Battles can be created as follows:

  1. 1. Add a new class file called UIButtonArgs.cs to the TankBattlesGame project.

  2. 2. Add the following using declaration at the beginning of the UIButtonArgs class file:

    using Microsoft.Xna.Framework;
  3. 3. Modify the declaration of the UIButtonArgs class to derive it from the System.EventArgs class by adding : System.EventArgs at the end of the declaration line. The declaration should read:

    class UIButtonArgs : System.EventArgs
  4. 4. Add properties to the UIButtonArgs class as follows:

    #region Properties
    public Vector2 Location { get; private set; }
    public string ID { get; private set; }
    #endregion
  5. 5. Add a constructor to the UIButtonArgs class as follows:

    #region Constructor
    public UIButtonArgs(string id, Vector2 location)
    {
        ID = id;
        Location = location;
    }
    #endregion
  6. 6. Add another new class file, this time called UIButton.cs to the TankBattlesGame project.

  7. 7. Add the following using directives to...