Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By : Kurt Jaegers
Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By: Kurt Jaegers

Overview of this book

Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – creating the MarsRunnerPlayScreen class


To create a new gameplay screen for Mars Runner, perform the following steps:

  1. 1. Add a new class file to the Screens folder of the Mars Runner project. Name the class file MarsRunnerPlayScreen.cs.

  2. 2. Modify the namespace line in the newly created class by removing .Screens from the end of the namespace. The new line should read as follows:

    namespace Mars_Runner
  3. 3. Add the following using directives at the beginning of the class file:

    using Microsoft.Xna.Framework;
    using Microsoft.Xna.Framework.Content;
    using Microsoft.Xna.Framework.Graphics;
    using Microsoft.Xna.Framework.Input;
  4. 4. Modify the declaration of the class to derive it from the GameScreen class as follows:

    class MarsRunnerPlayScreen : GameScreen
  5. 5. Add fields to the MarsRunnerPlayScreen class as follows:

    #region Fields
    ContentManager content;
    Random random = new Random();
    #endregion
  6. 6. In the MainMenuScreen class, inside the Handle Input region, modify the PlayGameMenuEntrySelected...