Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By : Kurt Jaegers
Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By: Kurt Jaegers

Overview of this book

Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – drawing the track


To draw the track for Mars Runner, perform the following steps:

  1. 1. Add the Draw region and its two methods to the MarsTrack class as follows:

    #region Draw
    public void Draw(Camera camera, BasicEffect effect, float offset)
    {
        effect.View = camera.View;
        effect.Projection = camera.Projection;
        effect.TextureEnabled = true;
        effect.Texture = marsTexture;
        effect.EnableDefaultLighting();
    
        float drawBase = 60f;
        drawBase += offset % 30f;
        int firstSector = (int)(offset / 30f);
    
        for (int x = 0; x < 5; x++)
        {
            if (firstSector + x >= 0 && firstSector + x < track.Length)
            {
                DrawTerrainMeshInstance(
                    track[firstSector + x], 
                    effect, 
                    drawBase - (x * 30f));
            }
        }
    }
    
    private void DrawTerrainMeshInstance(
        int meshIndex, 
        BasicEffect effect, 
        float horizontalOffset)
    {
        effect.World = Matrix.Identity * 
            Matrix.CreateTranslation...