Book Image

Building your First Mobile Game using XNA 4.0

By : Brecht Kets, Thomas Goussaert
Book Image

Building your First Mobile Game using XNA 4.0

By: Brecht Kets, Thomas Goussaert

Overview of this book

With the dawn of the Windows Phone 7 platform, Microsoft has offered us an easy way to create 3D mobile games. In this book, we will build a 3D game for Windows Phone 7 together, taking full advantage of the graphics and touch capabilities, along with the sensors of the platform."Building your First Mobile Game using XNA 4.0" is the book for starting game development on the Windows Phone 7 platform. This book will go over the technical aspects of building games along with designing your own framework. Finally we'll build an actual game together from the ground up! This book will set future mobile game developers in the right direction.The XNA framework empowers us to build 2D and 3D games for PC, Xbox 360 and Windows Phone 7. We will use those capabilities to create stunning 3D games for the Windows Phone 7 platform. We will start by covering the basics like drawing graphics, followed by building a custom framework and end with building a game together!In this book, we will cover drawing 2D and 3D graphics, both static and animations. We will also cover the various ways of handling user input and help set the mood of our game playing both 2D and 3D sound, and accessing the user's media library. The only thing left before building a game is covering several techniques created for making our life easier while building the game, whilst building a framework to do just that. Finally, we'll build a 3D game together that will run on the Windows Phone 7 platform."Building your First Mobile Game using XNA 4.0" is the book you need to get started with mobile game development for Windows Phone 7. Its hands on approach will set you on your way in no time. Let's build some games!
Table of Contents (16 chapters)

Playing a song


Sometimes you want to play a song instead of a sound, for instance background music for a game. The MediaPlayer class is a static class that exposes functionality to play songs. This class is also more advanced than the previous classes, in the sense that you can make it act like a true media player, and play, pause, resume, mute, repeat, shuffle, and so on. And of course, it is possible to play songs from the user's media library. But let's start simple. We can load a song the usual way, via the content manager. Note that we have to use a different processor, being the Song processor. Game Studio 4.0 selects a default processor based on file type, that is Song for MP3 files. After loading the song, we can play it using the media library:

Song song = game.Content.Load<Song>("MySong");
MediaPlayer.Play(song);

The previous code would work perfectly, but it has some issues. First of all, if we were to submit a game with this code to the Windows Phone Marketplace, it would...