Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Banners


The following screenshot shows a large banner promoting Rail Maze developed by Spooky House Studios UG (haftungsbeschränkt):

Your game will need promotion. One of the traditional ways is the graphic banners various advertising systems show. They can be created from the graphics your game is using: main characters, props, backgrounds, bonuses, and so on. All can be used. Don't forget about the text; short and memorable quotes from your game concept and plot are good.

There are a lot of banner formats in both landscape and portrait orientation modes. Some of them look like graphic stripes, while others can be displayed in full screen. Some of the popular formats are: 300 x 250, 468 x 60, 728 x 90, 640 x 960, and 640 x 100. I would recommend that you create the Adobe Illustrator files with several artboards and some basic artwork to export banners.