Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

UI elements


You should try to imitate the behavior, but not the exact appearance, of standard UI elements from iOS; it is better to create your own version of controls with ornamentation close to the graphic style of the game. The standard UI components will look a bit silly if you would not have enough imagination, talent, and time to create something customized to support the mood of your game. Another reason is the universality of your title; usually, developers try to port their games on other platforms, where other paradigm designs are afloat. But try to only decorate them a bit, not invent new principles and rules. The player already has some UI experience based on iOS mechanics, so he expects the same paradigm in your game.

All the UI elements are listed by Apple in IOS Human Interface Guidelines in the chapter iOS UI Element Usage Guidelines.

There are various fields in the UI that are explained as follows:

  • Text field: This is used by the user to enter some text input. Graphically...