Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Photosensitive epilepsy


Photosensitive epilepsy (PSE) is a form of epilepsy in which the patient is very sensitive to various visual stimuli such as moving patterns, blinking backgrounds, and flashing lights; in extreme circumstances, any of them can cause seizures. As you see, the list of stimuli includes some elements that can be seen in modern video games; the game screen flashes all the time when a dynamic scene is displaying. There are a lot of flares, explosions, flickering particles, blinking text alerts, backgrounds with regular patterns of texture moving quickly, and so on. This is why some game situations of poor conditions—depends on the time spent during the game session, lighting conditions, distance to the screen, sleep deprivation, emotional state, hunger, thirst, and many more—can cause a seizure. For such cases, there is a special term called Video game-induced seizures (VGS).

According to the article Stimulus Overload written by Joshua Cox (NREMT-P) and Eric T. Richardson...