Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Handedness


About of 15 percent of the population worldwide are left-handed. That is a huge number of people and potential customers, but their needs sometimes are not taken into consideration. Some interfaces and control elements are created mostly for right-handed persons (control elements are aligned to the right-hand side of the screen, which is especially evident when a device is in a landscape mode), and that is wrong. Especially when UIs are created for mobile devices with a very flexible layout system. To prepare a game which is handedness friendly, you only need to prepare two layouts of the buttons with their positions mirrored. By default, the layout for right-handed players should be used, but in the Options menu there must be a button to switch it to the left-handed setup. In most cases, such an approach can be developed very simply, because there is no need to redraw control elements and so on, only their coordinates need to be changed on the screen. Another approach is to try...