Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


There are a lot of factors to be taken into account when you are developing a product that is comfortable for the audience to play. It all starts with a well-structured UI with the minimum steps to get a result and well-designed control elements. A good interface is "invisible", a player simply does not notice that there is an intermediary between him and a game, because it all works so smoothly; hence, there is no reason to pay attention to it. To develop such a system, you need to think of every detail by following some basic rules. Always keep in mind some bad examples and try to avoid them in your own project.

There are some people that need some special care and many of them are devoted gamers. It won't take much time or effort to make a game suitable for their needs. To prepare a product which is friendly for color-blind people, remember that only some important indicators and color schemes must be reinvented. Some controversial color pairs such as red/green should be avoided...