Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Gestures of various forms, both simple and more complex, are in common use in modern mobile games. Therefore, it is reasonable to start with a title dedicated to them. A simple gesture game will not require big efforts on coding and preparing the assets. There are no complicated mechanics. The levels are very simple and can even be generated in real time, and the amount of graphics is minimal. Roughly speaking, this is a prototype of input functions that suddenly became a standalone game! This is not to belittle its value, because in a case of using a large amount of creativity and craft, such a game can become amazing. All you need to do is pay attention to the details: provide a simple and bright idea, use noticeable graphics for gesture symbols, and place attractive backgrounds. Don't forget about the pleasing animation and lovely sounds; make the game process comfortable and balanced. As a result, you can get a product you can be proud of. In the next chapter, we will talk about...