Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Making connections


Card/board games are about the comparison of game elements, but puzzle games in general are about relations between objects. One detail must be connected with a corresponding detail. The following figure shows a simple puzzle game:

There is a poetic or even philosophical aspect to puzzles: a player attempts to assemble something that once was broken into pieces. He is almost like Kai, a character from the Hans Christian Andersen fairy tale, The Snow Queen, who was trying to assemble a word—"eternity"—from fragments of broken ice. In a broad sense, each puzzle is an image disassembled into components that are shuffled; some of the details are hidden, some traps and obstacles are scattered, and after that, this "dish" is presented to the player. Now he must find all the invisible strings that connect the elements and must re-form the image. Come to think of it, the most ancient puzzle will have been that of a ceramic vase, accidentally broken, and the craftsman who pieced...