Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Tile-RPG


Incredible, but the tile-matching mechanism can easily be combined with other complex genres, for example, with role-playing gameplay an element that can make the game truly personal to the player and increase his involvement in the process. Judge for yourself: in RPG, a player obtains achievements or trophies for each hard quest he is taken through; then, he can spend the experience points on some useful items, such as weapons and shields. Besides the glory adventures, there is also a day-by-day routine when the player performs ordinary actions to get some vital resources. A match-three puzzle, especially in the Shooting mode, can be pretty much the same: complex combinations of elements being found and eliminated are the quests and these give some unique rewards and many points, but low-value progressions are the routine tasks. The rewards are in the form of special types of weapons the player uses to shoot the tiles. The following is a screenshot from the 10000000 game, which...