Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Parallax scrolling


As it was mentioned in Chapter 1, Starting the Game, continuous backgrounds and foregrounds for games are created using small images tiled together, creating an illusion of a very long graphic strip. The more pieces the game has, the more varied is the appearance of the strip. Although this is only a compilation of flat images, an artistic illusion of 3D space can be created to divide the scenery by individual layers, changing their position at various speeds. The foreground will move normally, the further ones will be slower and the most distant will almost stand still. Such a visual scene convinces the viewer that it has depth, interpreting it as the natural physical phenomenon known as parallax . It characterizes the apparent alteration of a visible object's position against a far background when viewers changes their location. The closest objects change their position very noticeably (in other words, they have a pretty big parallax), but the distant ones alternate...