Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Blueprints


Here you can see a blueprint showing the protagonist in different projections and poses. It can help to develop the main character properly:

The following blueprint demonstrates one of the game levels. It is entitled Dieselpunk. All the events take place in the generator room; there is a huge diesel engine inside it. To get the key, Anna-Amelia has to mix some portion of diesel fuel with a special additive called Punk (there must be a puzzle to find the right proportion). After this, she should start the engine, but because of the additives it becomes unstable; the pipe breaks and Anna-Amelia gets the key.

The following blueprint demonstrates a game level entitled Telephone exchange. To open the door, Anna-Amelia has to call the senior operator. By using a special machine called Phonebook, she must determine the operator's phone number. There are 10 numbers in the Phonebook; each of them can be accessed via a rotary dial. The problem is that two out of three cold cathode display...