Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Turning space orientation into controls


Onscreen controls are quite good, but they can be considered as a compromise, a way to reconcile two worlds: the one with physical buttons and a brand new one with some new principles where traditional controls are not an option anymore. But what about the truly new approaches that are written from scratch? Is it possible? Sure! Moreover, iOS devices have interesting tiny sensors that might be useful: the accelerometer and the gyroscope. As a rule, beginners are a little bit confused about the exact functions and difference between these sensors. By a general description, they might look pretty similar. They are tiny instruments that measure some orientation parameters of a mobile device. In reality, each sensor has its own features. The accelerometer is a traditional part of the iOS platform. It can gauge the acceleration registering values of forces that disturb the device. Because the sensor has three axes of sensitivity, the orientation relative...