Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Learning augmented reality methods


AR applications need trusted markers to show their tricks, like a magician saying, "See that top hat? There will be a rabbit soon!", where the top hat is the reference point. There are several types of reference points and each of them has their own advantages and spheres of application.

The following figure shows most common forms of markers:

The following are the short descriptions of these markers:

  • Symbol-based : This is a basic method. It is the recognition and tracking of special graphic markers that are officially known as fiducial markers or fiducials (from the Latin fiducia, which means trust), but are sometimes referred to as AR tags, tracking marks, artificial landmarks, and so on. In some cases, slightly modified QR code markers can be used as well.

  • Image-based: Graphic images such as photos or illustrations are split into reference points (the simplest way is to find a contrast frame around a picture). For instance, some applications use the one...